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Rigamaroll
Project type
Original Series | Production Design | Efficiency | Audience Results
Role
Co-Producer, Technical/Production Designer, Technical Director, Post-Production Supervisor
Built a 12-episode actual-play series with a dramatically leaner production model
Rigamaroll was a 12-episode TTRPG actual-play series developed at United Esports. I co-produced the project and was responsible for the technical and physical production model, transforming our Hollywood office into a working soundstage.
The original production model called for approximately 12 nonconsecutive 16-hour shoot days and a 17-person crew.
That approach was expensive, complicated and unnecessarily heavy for the format.
I redesigned the production around a smaller permanent setup and more efficient workflows.
I planned the camera, lighting, audio and equipment package; designed the set and acoustic treatment; helped cast and budget the production; converted our existing office into a soundstage; technical-directed production; and supervised post.
Approximately $12K outfitted the space and production equipment required beyond systems the company already owned.
The revised model reduced production to 7 shoot days and a five-person crew.
We also built an extensive content pipeline around the main episodes, generating approximately 150+ supporting/promotional assets.
Results
* 12 finished episodes
* Approximately $50K total production model
* Shoot days reduced 42%
* Production crew reduced 71%
* 150+ supporting media assets
* Approximately 650K views
* 3K YouTube watch hours
* 10K+ Spotify listening hours
* Approximately 6,500 subscribers





