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Brandon Scott Thresher
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Real-Time Production Pipeline — Unreal Engine / Fortnite
Role
Lead Developer/Producer
Project Type
Real-time content, animation, gaming advertising, production innovation
Date
February 2024
Challenge:
Gaming-focused campaigns often required gameplay-style visuals, but licensed game footage was unavailable or impractical.
What I Did:
Researched and introduced Unreal Engine into the production pipeline, creating original game-like environments and expanding the agency’s capabilities into real-time content, animation, and custom Fortnite experiences.
Outcome:
Reduced creative limitations, opened new production offerings, and gave the team more control over visuals without relying on licensed game IP.




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